I've been playing video games all my life, but I also universally hate the stories in video games. With few exceptions they are always trite, predictable, or just generally uninteresting to me. What I want is gameplay that satisfies and all story does tends to get in the way of that.
Well this is not a review of Dark Souls, but I can't go any farther without mentioning how Dark Souls filled just about every niche within me. The gameplay, the atmosphere, the setting, the soundtrack; everything about it is incredible. I would even go so far as to readily claim Dark Souls 1 is a perfect game—not because it does not have flaws, but because there is nothing about the game that could have made the experience better. To this day, years after its release and a number of sequels and successors, I have yet to meet its equal.
But, again, this is not a review of Dark Souls. The purpose of this article is not to focus on Dark Souls as a game or to use it as a measuring tape for other games. I am not even going to analyze the story or its philosophic implications. Instead, what I'd like to focus on is just how unique Dark Souls' story is by the way it is presented, and how that presentation bleeds into the lives of those who play it.





